Psych Safety, by Iterum
  1. Psych Safety
  2. Learning Lab
  3. Scenarios
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Facilitator notes · Manufacturing, fictional · About 55 minutes

The Night Order: a manufacturing safety simulation

A cake factory two short on the night shift, a supermarket order to make, and a machine only one person really knows. The site is invented, built from patterns in real incidents. The group’s choices change the story, and the debrief draws the night on Rasmussen’s model of migration towards the boundary of acceptable performance, so the group can see how the shift drifted.

Content note: one of the endings is an injury.

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A bakery production line · Sina Reinartz · Unsplash

What the group does

Over this session we’ll sit in three seats in turn: the shift team leader, the experienced line operator, and the night technician who covers two sites.

  1. An ordinary night. Nothing goes wrong. We see how the shift normally runs: the workarounds, the keys on lanyards and the detector that cries wolf.
  2. The night of the order. Your choices change what happens, and some of what they change doesn’t show until later.
  3. The ending you reached, the world you were in, and what was there all along.

It needs a screen everyone can see and about 55 minutes. A facilitator is optional, and nobody needs to sign in or know the field.

What the debrief opens up

Its sections:

Some of the questions it asks the group:

Same choices, different ending

The group plays in one of two modes, picked at the start or at random. The same choices can end differently in each, which is the point: outcomes are rarely ours to choose.

To see the debrief a group reaches, without running a session, open the debrief preview.

Further reading

Key papers

Sources

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